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581. Active Investments Currently Available - in Market Discussions [original thread]
I think the list would change so fast it wouldn't be worth making. I'd bet if it's on MD and past page 3 or 4 it's either a scam or bought out. If you want existing stuff thats past the initial auction just look on EGSE or sell orders.
- by Hieronimus Rex - at 2008.07.27 20:49:00
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582. The Beginning: - in Market Discussions [original thread]
Originally by: Ji Sama Toxick AdministrationĘs quarterly surplus is divided into dividend (50 percent) Main Corporation Wallet (20 percent) EBANK Savings Account (15 percent) ESURANCE (10 percent) Small Business Grants (5 percent)
- by Hieronimus Rex - at 2008.07.27 20:46:00
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583. CCP shouldn't you fix transversal mechanics too if u want to fix speed - in EVE General Discussion [original thread]
CCP should just eliminate transversal and tracking completely to reduce database load.
- by Hieronimus Rex - at 2008.07.27 20:44:00
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584. Overhaul of the EvE forums... - in EVE General Discussion [original thread]
Originally by: Zeba The Eve Online forums are a cold dark harsh place were only the net savvy and terminaly paranoid survive... Adapt or gb2WoWforums.
- by Hieronimus Rex - at 2008.07.27 20:43:00
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585. How is it that so many players focus on non-existant problems? - in EVE General Discussion [original thread]
Originally by: UrbanSlayer Originally by: Grath Telkin Originally by: Bellum Eternus Meanwhile, even though the Vaga won't be doing 6k+/sec anymore, it *will* still be doing 4+k/sec, Did you happen to notice the 3 billi...
- by Hieronimus Rex - at 2008.07.27 20:41:00
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586. How is it that so many players focus on non-existant problems? - in EVE General Discussion [original thread]
Originally by: Bellum Eternus Originally by: Hieronimus Rex Originally by: Bellum Eternus What we need are changes that only affect the particular combination of speed mods and HACs to remove nano ships from the game while ...
- by Hieronimus Rex - at 2008.07.27 19:54:00
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587. How is it that so many players focus on non-existant problems? - in EVE General Discussion [original thread]
Originally by: Bellum Eternus What we need are changes that only affect the particular combination of speed mods and HACs to remove nano ships from the game while preserving the existing balance of all other ships and modules. Wait wha...
- by Hieronimus Rex - at 2008.07.27 14:26:00
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588. big fleet battles are uber boring - in EVE General Discussion [original thread]
Originally by: Herateis Who will the enemy fight, if the other enemy refuses to show up for the massive lagfest? I think people taking a hard line against large scale engagements will sort the whole thing out without CCP needing to lift a ...
- by Hieronimus Rex - at 2008.07.27 06:52:00
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589. HAC's, Changes, and ISK. - in EVE General Discussion [original thread]
Ohgod yet another sub 3 month player posting... Invention was the beginning of "reasonably priced" T2 ships, turning them basically into glorified T1 ships. Hulks fell from 500mil to 100mil. The biggest impact of the 2nd nano-nerf will be a fal...
- by Hieronimus Rex - at 2008.07.27 06:45:00
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590. Lag in weekends ? Just certain systems? - in EVE General Discussion [original thread]
Originally by: Nalena Arlath Is CCP even going to do anything about it? It's near unplayable to do missions when it takes you forever to even do something as simple as deploying drones, reloading or changing crystals. Web/scram frigs at ...
- by Hieronimus Rex - at 2008.07.27 03:26:00
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591. New Speed Changes = Awesome - in EVE General Discussion [original thread]
Originally by: Jinx Barker Why create a bazilionth thread on the subject? I mean, there has to be at least a dozen on this exact matter all over the forums. Ahh almost forgot, here, since you support the nerf, one of the threads is for y...
- by Hieronimus Rex - at 2008.07.27 03:24:00
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592. [VOTE] All AGAINST The Nano-Nerf - in Assembly Hall [original thread]
AGAINST
- by Hieronimus Rex - at 2008.07.27 03:23:00
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593. big fleet battles are uber boring - in EVE General Discussion [original thread]
Originally by: Neth'Rae Who's forcing you into 100+ fleet battles? The fact that numbers matter in EVE?
- by Hieronimus Rex - at 2008.07.27 02:49:00
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594. EveManage website is launched. Datawarehousing for corporations! - in EVE General Discussion [original thread]
Can you put some more stuff on the demo corp? I can't really get much of a good idea of the capability if there's no data...although so far from the screenshots it looks like a neat tool.
- by Hieronimus Rex - at 2008.07.26 04:15:00
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595. Where is EVE CCG section?!@$%#^ - in EVE General Discussion [original thread]
TBH I really liked the game but I guess others didn't.
- by Hieronimus Rex - at 2008.07.26 03:55:00
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596. Fighting "The Blob" ? - in Player Features and Ideas Discussion [original thread]
Originally by: Kyodai Koga Let's say a 10 man squad goes toe to toe with a 20 man fleet. Both dispose of a competent wing commander/squad leader in a command ship able to provide 20% of bonus on his warfare specialty stats (totally theori...
- by Hieronimus Rex - at 2008.07.26 03:48:00
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597. Any way to prevent players from capping out nodes all the time? - in Player Features and Ideas Discussion [original thread]
Originally by: Xindi Kraid Merely taxing players won't do anything because players will sill go there. If you impose a limit to the number of players people will complain about not getting in when they need to. So you'd pay 1bil every ...
- by Hieronimus Rex - at 2008.07.26 03:44:00
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598. Where is EVE CCG section?!@$%#^ - in EVE General Discussion [original thread]
My guess is the CCG was a flop.
- by Hieronimus Rex - at 2008.07.26 03:41:00
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599. The Future - in EVE General Discussion [original thread]
3-5 years. I hope another space MMO competitor comes out by then that will deserve my attention. EVE got a lot of people when earth and beyond disappeared, so the same kind of thing might happen again.
- by Hieronimus Rex - at 2008.07.26 02:50:00
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600. Any way to prevent players from capping out nodes all the time? - in Player Features and Ideas Discussion [original thread]
Edited by: Hieronimus Rex on 26/07/2008 02:43:24 I guess this is about two things - general system lag (Jita, Motsu) and blob warfare. In both cases it seems people will pack into the node until it lags even if the server is constantly being u...
- by Hieronimus Rex - at 2008.07.26 02:43:00
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